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CHAPTER 19 — Practical Project: Building a Mini Python Game - Printable Version +- The Lumin Archive (https://theluminarchive.co.uk) +-- Forum: The Lumin Archive — Core Forums (https://theluminarchive.co.uk/forumdisplay.php?fid=3) +--- Forum: Courses — Structured Learning (https://theluminarchive.co.uk/forumdisplay.php?fid=69) +---- Forum: Beginner’s Guide to Coding — Python From Zero to Skill (https://theluminarchive.co.uk/forumdisplay.php?fid=72) +---- Thread: CHAPTER 19 — Practical Project: Building a Mini Python Game (/showthread.php?tid=237) |
CHAPTER 19 — Practical Project: Building a Mini Python Game - Leejohnston - 11-15-2025 Chapter 19 — Practical Project: Building a Mini Python Game Now that you understand the fundamentals, it’s time to build a real project — a playable Python game mixing logic, maths, randomness, and your new programming skills. This project gives beginners a HUGE confidence boost and teaches real-world thinking. --- 19.1 Game Overview You’ll build: THE DUNGEON ESCAPE GAME Features: • choose a hero • fight random enemies • use attacks or healing • manage health • win or lose based on decisions • random variation each playthrough Uses: • variables • input • loops • if statements • functions • lists • random module • simple OOP (optional upgrade) --- 19.2 Step 1 — Setup Create a new file: dungeon_escape.py Add: Code: import random--- 19.3 Step 2 — Player Stats Code: player = {--- 19.4 Step 3 — Enemy List Code: enemies = ["Goblin", "Skeleton", "Bandit", "Wolf"]--- 19.5 Step 4 — Attack Function Code: def attack():--- 19.6 Step 5 — Enemy Attack Code: def enemy_attack():--- 19.7 Step 6 — Main Game Loop Code: while player["health"] > 0:--- 19.8 Step 7 — Ending the Game After the loop: Code: if player["health"] <= 0:--- 19.9 Full Working Game (Copy/Paste Ready) Code: import random--- 19.10 Challenge — Advanced Version Upgrade the game by adding: • armour items • critical hits • special enemy types • inventory system • save/load game using JSON BONUS: Convert the entire game into an OOP version using a Player and Enemy class. --- 19.11 Chapter Summary • you created a full playable game • applied loops, lists, functions, randomness • used a main game loop • managed health, items, decisions • learned real-world game structure Next: Chapter 20 — Final Project: A Complete Python Application The last chapter ties EVERYTHING together into a polished, multi-file, multi-feature application worthy of your course finale. --- Written and Compiled by Lee Johnston — Founder of The Lumin Archive |