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CHAPTER 10 — EXPECTED VALUE & RISK - Printable Version +- The Lumin Archive (https://theluminarchive.co.uk) +-- Forum: The Lumin Archive — Core Forums (https://theluminarchive.co.uk/forumdisplay.php?fid=3) +--- Forum: Courses — Structured Learning (https://theluminarchive.co.uk/forumdisplay.php?fid=69) +---- Forum: Probability & Statistics: From Intuition to Mastery (https://theluminarchive.co.uk/forumdisplay.php?fid=71) +---- Thread: CHAPTER 10 — EXPECTED VALUE & RISK (/showthread.php?tid=207) |
CHAPTER 10 — EXPECTED VALUE & RISK - Leejohnston - 11-15-2025 Chapter 10 — Expected Value & Risk Expected Value (EV) is one of the most powerful ideas in probability. It tells you the long-term average result of a repeated event. Gambling companies use it. Insurance companies use it. Scientists use it. Decision-makers use it. Once you understand EV, you see risk completely differently. --- 10.1 What Is Expected Value? Expected Value is: The average outcome you expect if you repeat a situation many, many times. It does NOT tell you what happens today — It tells you what happens on average over the long run. Formula: EV = (value × probability) added across all outcomes --- 10.2 Simple Example — Rolling a Die A fair die has values: 1, 2, 3, 4, 5, 6 Each has probability 1/6. Expected value: EV = (1×1/6) + (2×1/6) + (3×1/6) + (4×1/6) + (5×1/6) + (6×1/6) EV = (1+2+3+4+5+6)/6 EV = 21/6 EV = 3.5 You will never roll a 3.5. But over thousands of rolls, the AVERAGE will be 3.5. --- 10.3 Example — Coin Game A game pays: • £3 if you get Heads • £0 if you get Tails P(Heads) = 1/2 P(Tails) = 1/2 EV = (3 × 1/2) + (0 × 1/2) EV = 1.5 Meaning: On average you earn £1.50 per flip. If the game costs £1 to play → it’s profitable If the game costs £2 → it’s a losing game --- 10.4 Example — A Risky Choice You can choose: Option A: guaranteed £10 Option B: 25% chance of £50, otherwise £0 Expected value of Option B: EV = (0.25 × 50) + (0.75 × 0) EV = 12.5 Even though Option B is risky, its EV is higher: A = £10 B = £12.50 (on average) --- 10.5 EV in Real Life — Insurance A phone worth £600 has a 4% chance of being broken in a year. Expected loss per person: EV(loss) = 0.04 × 600 = £24 This means: If 100 people own the phone → average cost = £2400 total Insurers charge more than £24 per year to make profit. This is the foundation of ALL insurance. --- 10.6 EV in Real Life — Gambling A casino game costs £2 to play. P(win) = 0.1 Prize = £10 EV = (0.1 × 10) + (0.9 × 0) EV = 1 Meaning: You pay £2 → average return £1 → expected loss £1 That is how casinos guarantee profit. --- 10.7 Negative EV vs Positive EV Positive EV → good long-term decision Negative EV → bad long-term decision Examples: • Buying a lottery ticket → negative EV • Taking a free spin → positive EV • Taking insurance → depends on your risk level • Investing → positive EV but with uncertainty --- 10.8 Expected Value in Probability Questions Example: A box contains: • 3 red balls (worth £2 each) • 2 blue balls (worth £5 each) You pick 1 ball at random. Total value EV: EV = (3/5 × 2) + (2/5 × 5) EV = (6/5) + (10/5) EV = 16/5 = £3.20 --- 10.9 EV With Multiple Outcomes A spinner pays: • £10 with probability 0.2 • £5 with probability 0.3 • £0 with probability 0.5 EV = (10×0.2) + (5×0.3) + (0×0.5) EV = 2 + 1.5 EV = £3.50 --- 10.10 Risk and Expected Value Two games may have the SAME expected value but DIFFERENT risk. Game A: • Always pays £5 EV = £5 Game B: • 10% chance of £50 • 90% chance of £0 EV = £5 Same EV — but B has HUGE volatility. This is why decision-making must consider both: • expected value • risk level --- 10.11 Common Exam Mistakes 1. Forgetting to multiply value × probability 2. Forgetting to include all outcomes 3. Adding probabilities instead of expected values 4. Mixing up percentages and decimals 5. Misinterpreting expected value as “what will happen” --- 10.12 Your Turn — Practice Problems 1. A game costs £3 to play. You have a 20% chance of winning £10. Find the EV of your PROFIT. 2. A box contains: 4 marbles worth £1 1 marble worth £10 If you pick 1, find the EV. 3. A spinner pays: £8 with probability 0.3 £2 with probability 0.5 £0 otherwise Find EV. 4. A company offers: Pay £50 now 10% chance of receiving £1000 in a year Find expected return. 5. A bag has prizes worth: £0, £0, £5, £20, £20 Choose one at random. Find the EV. --- Chapter Summary • Expected Value = long-term average outcome • EV is used in risk, finance, insurance, games, and probability • Multiply value × probability for each outcome • Add all results • EV shows if something is worth it in the long run • Risk and EV are different but related --- Written and Compiled by Lee Johnston — Founder of The Lumin Archive |